cleric tips

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cleric tips

Postby Erikochan » Fri Sep 16, 2005 8:05 am

Hey guys :)

Well as most of you know I have experience as a druid healer, but I wouldn't mind getting some cleric specific tips (Akitokun is 45 now) ! Spells/items that I should look for, ways of play etcetera. I already noticed how insane cool the HoTs are since they don't draw aggro when adds are 'on the loose' :) And how group heals will get you the exact opposite :help

I have to admit, playing a cleric as a wizard so far is fun ( /hides ) :bluejump
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Postby Zyzzerzazz » Fri Sep 16, 2005 8:47 am

HoTs are $

They are affected by exeteneded enhancement AA and items....with max duration AA and gear lasts 42 seconds or 6 ticks of healing....a normal HoT lasts 24 sec and = 4 ticks of healing.....Its like more ticks for the mana....very good to know.

Aggro managemnt is a clerics bread and butter. Learn it and you will be str8. HoT when the mob is INC and time it so it lands as soon as the tank get wacked by the first hit....that HoT will buy you valuable time for the tank to generate aggro, and thus let you begin a safe CH to cast and land w/o the mob turning on you.

Get a mount
Use HoT and CH as your grind combo heals.....spot heals are not efficent and generate bad aggro. They are mostly used for emergency situations....life or death.

More tips to come...
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Postby Krysstian » Fri Sep 16, 2005 10:55 am

Divine Arbitration 4TW!!
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Postby Brikksx » Fri Sep 16, 2005 11:14 am

heal/med heal/med heal/med heal/med heal/med


I think is just that easy!!



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Postby Erikochan » Fri Sep 16, 2005 11:51 am

Krysstian wrote:Divine Arbitration 4TW!!


wtb PL to L61 :)
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