i've noticed a few thing about TF on raids that are semi important and i thought i should say something. a little about tanking a little about tank mezzing and a little about everything else.
for pallies and sk's tming is a simple process, but i don't see it happen a whole hell of alot. i don't know maybe its a long standing guild idea to let clerics shamans and chanters get the shit kicked out of them. maybe not. but i love how once i grab a mob every other tank in guild is on it trying to gank my agro *laughs* uh oh i'm going to say something smug oh here it comes. not bloody likely. i don't know if this is becuase everyone just hits f8 and we all get the same target or what. i like HoTT leader ability i reccomend on raids all group leaders have that ability.
anyways thats the bitch part of my info here's the real deal
SK's other then myself becuase i am uber and will pwn you upside the head, should not dot for agro, using the fear spell we get and the various terror spells is a trick that takes a little longer then casting snare/dot and watching the mobs leep down our throat but if we managed to pull a mob that needs to be mezzed its gonna be hard to mezz it doted. pallys just do their stun thing and their golden, war's hit incite disc and bash or kick, whichever they prefer and use. bash makes so much agro becuase of the stun portion of it. once you have your mob unless we're Aeing the hell out of something i reccomend pulling it a little away from the large group of mobs since it makes it easier to distinguish which one is yours. then just do your TM thing and harass the druids and mages constantly for dses so it makes it look like your doing way more dps then you should be.
now on the main boss target i shouldn't even have to say it but i do, becuase i saw it on a KT hit last night and it kinda riled me up a bit. attacking before the call in is a good way to not only kill yourself, but kill the raid, not really anything like KT would be a big deal, or even some of the ssra mobs, but the emp of ssra and some vt and pop mobs proc a 99% agro reducing spell that if you go in before the war is ready you will gank agro from two hits of 200 damage or what have you, good way to eat death.
also for the sake of a rampage order waiting for call in is a good idea. i could be way the hell more detailed but i'll leave it at this.
i'm just a little peeved about some stuff.