SoF Spells

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SoF Spells

Postby Horcrux » Tue Nov 20, 2007 8:17 pm

Going to try and keep this updated with information I find out.

I just grinded to Kindly with Ladies in the Light faction. It took 20 x Mash Browniestasks, which includes 400 mob kill faction hits. At kindly I can now purchase spells from Seridyn in the port-in building in Dragonscale. She sells the following spells, all of which are no drop so one person cant faction up and buy them for the rest.

Chromoassault Rk2 Clr
Funnel of Frost Rk2 Wiz
Phantasman Orb Rk2 Nec
Preincarnation Rk2 Dru/Shm
Tangleweave Energy Rk2 Wiz

I'm debating whether or not to grind to ally to see if more is for sale.
Last edited by Horcrux on Thu Nov 22, 2007 5:44 pm, edited 3 times in total.
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Postby Jaella » Tue Nov 20, 2007 8:45 pm

Spells do not drop in instances(confirmed 100% by developers)


Well, we had a level 80 monk tome drop in the guardian instance twice. Not a spell, but still...
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Postby Horcrux » Tue Nov 20, 2007 8:48 pm

Jaella wrote:
Spells do not drop in instances(confirmed 100% by developers)


Well, we had a level 80 monk tome drop in the guardian instance twice. Not a spell, but still...


Guardian doesnt count. It's only an instance in the sense that its the only way you can zone in. Essentially its a private non-instanced zone.
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Postby Meso » Tue Nov 20, 2007 8:55 pm

Essentially its a private non-instanced zone.

:help
so if you are in the zone, nobody else can enter?

If another group wants in what then? they gotta wait? or they get into a parallel universe?
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Postby Horcrux » Tue Nov 20, 2007 8:59 pm

Oerin wrote:
Essentially its a private non-instanced zone.

:help
so if you are in the zone, nobody else can enter?

If another group wants in what then? they gotta wait? or they get into a parallel universe?
:monkey


It's an instance only in the sense that your group gets it alone, and that 3 or more are needed to start it. All mobs respawn there, named can spawn, yet there is no objective for the mission, so it doesn't end until time is up or you drop it. And spells can drop there.
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Postby Meso » Tue Nov 20, 2007 9:04 pm

if more than one group can start it at any given time . . .its an instance.

Guild hall is an instance zone
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Postby Horcrux » Tue Nov 20, 2007 9:32 pm

Oerin wrote:if more than one group can start it at any given time . . .its an instance.

Guild hall is an instance zone


It does not qualify as being an instance in the sense that spells do drop from it, thats what I'm getting at. Pick up a Bloodmoon instance you will NOT get spell drops. Etc
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Postby Deg » Wed Nov 21, 2007 8:50 am

Not sure bout others but druids get rk2 spells if hav ally faction with camp valor in hills of shade,also with kindly faction with lady of the light.
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Postby Jimbop » Wed Nov 21, 2007 5:19 pm

Horcrux wrote:
Jaella wrote:
Spells do not drop in instances(confirmed 100% by developers)


Well, we had a level 80 monk tome drop in the guardian instance twice. Not a spell, but still...


Guardian doesnt count. It's only an instance in the sense that its the only way you can zone in. Essentially its a private non-instanced zone.


Any zone that only certain people in a group that can zone into it is considered an instance in my book. Trash mobs respawn in Anguish too, yet someone from outside your raid can't join into it. Whatever dev or devs decided this instance is different than every other instance that has ever been made is lacking in reasoning. I'm not saying they should stop spells from dropping in the Guardian instance, but that if they are allowed to drop there, WHY don't other instances get this allowance?
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Postby Serano » Wed Nov 21, 2007 8:46 pm

.auc buying 1 X Jimbop's Book. Will pay Plat or $US PST
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Postby Goofydoofy » Thu Nov 22, 2007 12:04 pm

Deg, you are saying I can buy rank 2 spells with faction? I thought rank 2 were dropped? Let me know where the vendors are and who I need to con for faction status. I'd rather work up my faction and buy rank 2 then even bother with rank 1 at all.
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Postby Horcrux » Thu Nov 22, 2007 12:23 pm

Ok, I've been working my Ladies in the Light faction, and what I've found out and from talking to others, the following seems to work.

If a spell was originally purchasable on one of the 5 vendors at launch, its rk.2 is dropped. Every other spell for each class, as far as I know, can be dropped in the rk1 form, and purchased in the rk2 form with good enough faction. I am currently at Amiable Ladies in the Light faction, and while I can open the merchant window, nothing is for sale yet for me. I have heard that Ladies in the Light takes Kindly faction to purchase a spell. The higher level spells require ally faction to purchase from their specific vendors. Therer are 5 factions that I can think of off the top of my head right now that will produce a spell (and possible other rewards or open up further quests). Ladies in the Light, Akanon Strike Force VI, Fangbreakers, Camp Valor, and Bertox.
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Postby Jimbop » Thu Nov 22, 2007 12:32 pm

This is definitely a different way of doing the spells this time around. I'm not sure what to think of it just yet, but on SoE's side, it takes more work to get your spells, thus they force people to put more work into the game, thus drawing the expansion out longer.
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Postby Horcrux » Thu Nov 22, 2007 5:38 pm

Bump with more info in the original post.
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Postby morbi » Mon Nov 26, 2007 1:24 pm

Found this sight that I thought was helpful. Sorry I suck with linking.

http://kela.tv/sofspells.html
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