Trade Talk: Post here for Trades

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Trade Talk: Post here for Trades

Postby Zyzzerzazz » Wed Sep 05, 2007 8:41 am

Have a hard time tripping over all the lame trades in the LoN Trade Post Tool?

Can never find the cards you need to make that deck idea happen?

Post here and see if the many TF family and friends can help.

Lets make a deal!


Note* Please post if you can remember if you got your trade already and myself or mob will delete your OP to prevent confusion. Thxorz
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Postby Zyzzerzazz » Wed Sep 05, 2007 8:57 am

Now that all the formal crap is outa the way, anyone got (1) Foolhardy to trade?

How about some Gnoll Soothsayers / Hourd Hounds?

I have a ton of Mage / Priest / Scout rares to trade.
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Postby Redeemed » Wed Sep 05, 2007 10:31 am

I may have some extra hounds zyzz, but you're not touching my fool hardy or soothsayers :jester

IMO though forge ahead is way better than foulhardy you'd be better off with something that can cause some pain and mischief to another player.

School until 3 central than ill be on to check hound supply.
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Postby Horcrux » Wed Sep 05, 2007 7:26 pm

Looking for 1 or 2 Firiona Vie cards myself. Have quite a few rares, including a Naggy and Dain cards, to trade.
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Postby Serano » Wed Sep 05, 2007 7:32 pm

what would you do with more than one FV card? Just got one from Fnord for a Rare BP myself. had to take it out of the deck for a scenario where they give you FV as a card. oops.
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Postby Teennin » Wed Sep 05, 2007 8:16 pm

Hmm
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Postby Fnord Shoggothslayer » Wed Sep 05, 2007 9:50 pm

I'll make that trade with ya Horc.
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Postby Horcrux » Wed Sep 05, 2007 10:48 pm

Serano wrote:what would you do with more than one FV card? Just got one from Fnord for a Rare BP myself. had to take it out of the deck for a scenario where they give you FV as a card. oops.


The same reason I have doubles of a fwe of my more necessary item cards for my strat. I can't use, say, two Fippy Paws at once, but having 2 in the deck doubles the chance of drawing one in the first few hands. Plus, the effect on the FV cards can stack, and thats upwards of 2 healing per unit each turn, and my deck is largely based on units.

And cool Fnord, what ya want for it?
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Postby EQIsenhart » Wed Sep 05, 2007 11:16 pm

I got a ton of different rare cards.

All the cards I'm looking for currently are Fighter cards (got a mage and a priest was thinking about going red in case they nerf my priest deck)

3x Infernal Sacrament
1x Focus Rage
1x Greater Fury
1x Healing Will
1x Whirlwind Attack
1x Ghoulbane
1x Lightning Battle Hammer
1x Thunderstone
2x Drain of Blood
2x Offering of Armament

Will also trade EQ plat 20k per rare.
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Postby Horcrux » Thu Sep 06, 2007 12:19 am

How would they nerf it? Havent seen any overpowering priest strats yet.
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Postby Serano » Thu Sep 06, 2007 12:31 am

Trading a Mage starter pack - un opened for a Priest or Scout starter deck. OR 3 X Boosters.
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Postby Wamadoorn » Thu Sep 06, 2007 1:13 pm

There was a 2HBlunt weapon illusion loot card in my initial stuff. Personally could care less about weapon illusions, but if someone wants it and has a different kind of loot card to trade let me know!
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Postby Fnord Shoggothslayer » Thu Sep 06, 2007 7:43 pm

Horcrux wrote:The same reason I have doubles of a fwe of my more necessary item cards for my strat. I can't use, say, two Fippy Paws at once, but having 2 in the deck doubles the chance of drawing one in the first few hands. Plus, the effect on the FV cards can stack, and thats upwards of 2 healing per unit each turn, and my deck is largely based on units.

And cool Fnord, what ya want for it?


Dain or Naggy would be fine - don't have either of those.
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Postby Redeemed » Fri Sep 07, 2007 2:19 pm

IMO Priest is a bit overpowered they can resurrect unit cards that cost 6 7 and 8 power for only the cost of 4 and also apply that card to a quest.

Fighter has some nice cards, but nothing that overpowering.

Bracers of forbidden Rights heals you for three dmg for 2 quest tokens? Uh there are plenty of ability cards that cost 1 power that have two tokens so 1 power for 3 health is not overpowered?? Not to mention it costs a whopping 1 power to play that item.

Overall, priests can play more cards in less time and heal his avatar better than anyone else. Hamstring is by far one of the best fighter cards and from a scenario win heh.

/shrug the attack and dmg on fighter item cards is not anything stellar except the frenzy ranged item can be nice if you're able to play a ton of cards.

Heh I'd have better luck loading up a figther quest deck than with some decent protector cards and sacrifice trash units by using lucan to destroy their abilities and just finish quests rather than applying dmg bonus to a priest who will just heal him self x3 for 1 power down the road.
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Postby Zyzzerzazz » Fri Sep 07, 2007 3:11 pm

Priest specialty is the healing - which in this game, is far to RARE a trait imo.

Fighter can heal a LITTLE due to the pally/SK archtype lore, but for crap imo - and the fighter line needs MORE defensive since Tanking is the #1 role of the arch.

Basically put:

Priests Healing is not = to Fighter Tanking

But I would def say Green Dmg is = to Priest Healing

I say mage and fighter archtypes are gimped in comparision.

Mage is really good, and so is fighter, but their " archtype speciality traits" are not in comparision to the priests / scout.
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