Page 1 of 1

looks like tomorrow

PostPosted: Tue Oct 02, 2007 12:49 pm
by Meso
Upcoming Cultural Changes - Next Full Patch (Estimated End of September)


There are many changes coming to the culturally tradeskilled armors.

The first change that we'd like to announce is a change to the names of the armor sets and symbols. The current names did not facilitate future expansion for higher level armor sets and symbols, so... The armor sets have been given a prefix that will more appropriately describe how ornately decorated the armor is. The symbols have been given a prefix that will more appropriately reflect the level of deity-specific connotation associated with them.

Level Armor Symbol
20 Simple Blessed
40 Ornate Revered
60 Intricate Sacred
70 Elaborate Eminent
80 Elegant Sublime

The second change we'd like to announce is the introduction of a new skill-up path for both Tailoring and Smithing. This path will required dropped components, as has always been the case for these skills, however, they will be more widely available and spread out over much more of the known world. This path will consist of making armor templates that, while unable to be used themselves, will be used as the base used to craft other armor, including cultural. These templates range in difficulty from 15 to 465 and can be sold back to NPC merchants for the difference in merchant greed, allowing for a much more economical skill-up path.

The third change that we will be making is the possibility of changing the word "trivial" to "difficulty", in an effort to make everything as consistent as possible between you guys and us. The goal is to help remove some confusion as to why the combine is not no-fail when you reach that ‘trivial' level, and the word ‘difficulty' doesn't carry with it the same implications.

Now, back on track.

The fourth change that we'll be making is to change the cultural armor recipes to use the above-mentioned templates in the process of crafting the base cultural armor piece. The cultural armor will still require the quested books, as their patterns are what you will use to apply the culturally specific designs to the armor. This will require a new drop that is generic for all races, as well as either ore or thread (for smithing or tailoring, respectively) that is specific to your race and sold by NPC vendors. The symbols will receive a similar treatment and will still require the quested books in order to craft.

This change will nullify the usage of all existing drops in the cultural armor crafting process.

Those of you who have stockpiles will want to make use of them as best and quickly as possible, as once the changes go in, the currently existing cultural recipes will no longer work.

There will be no exchange of the drops. The entire goal of these changes is to balance the drops, not create a surplus of the drops.

There will be a means for you to ‘learn' the new recipes easily as a means to prevent you guys having to ‘experiment' to learn all the new recipes. This will be provided via books in game that you can ‘scribe' by right clicking them to learn all of the recipes associated with that book. These books will start out inexpensive, though we are considering increasing the price in a couple months to something more appropriate, so you'll want to make sure you get them as soon as possible.

These changes should currently be available on the test server. You can find the new books on historians in Abysmal Sea, Plane of Knowledge, and Crescent Reach. You can simply scribe these books to automatically have the recipes added to your recipe containers.

PostPosted: Thu Oct 04, 2007 8:58 am
by Meso

PostPosted: Thu Oct 04, 2007 11:41 am
by Horcrux
Now to figure out how it all fits together.