funny send up of RL vs MMORPGs

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funny send up of RL vs MMORPGs

Postby Serano » Wed Nov 17, 2004 11:51 am

this ain't mine I saw it around a few places before.

RLV: Hi, and welcome to this Dev Chat. I'm here with God, the lead designer, programmer, and executive producer of "Real Life". Pleasure to have you here, God.

God: Pleasure to be here.

RLV: Ok, we asked players to send in their top questions for this webchat, and invariably, the top question is, "Why did you decide to go with permadeath?" Most of our readers seem disappointed that they invest so much time into their characters, only to get PKed, or lag out at the wrong time, or accidentally delete themselves.

God: Well, it was a very serious design choice. But in the end, I felt that while unpopular to the players in the short-term, the long term design benefits gained by going with a "hardcore" style was better for the overall game experience.

RLV: Ok, this question is from "scorpboy166", he asks, "When is RealLife going into beta? And will my beta character be kept in retail?"

God: Um, actually, the beta was finished quite awhile ago. And no, beta characters did not carry over, except in one special case. We held a beta contest right before the wipe, and the winners got to keep their characters in the final release. Noah and the rest of won the beta contest, and we did this big RP event, it was a lot of fun.

RLV: From many sources: "Why was the level cap iniated in beta?"

God: Well, early on, we thought that natural attrition would keep the world population from growing too unweildy, but in the beta we had characters hitting exceedingly high levels. One clan leader named Methuselah was actually able to hit 969 before the beta wipe. After that, we added in code that would put diminishing returns on levelling, making it exceedingly hard to get past 100, though recently, players have found new ways of pushing that even further.

RLV: "Why was the magic system removed?"

God: Originally, we had planned on putting in a rich and detailed magic system in, but we found that it was obtuse, unwieldy, and players abused it far too much. As time went on, we realized that instead of trying to fix the old system, we just ripped it out and put in a new "Science and Technology" system. The S&T system is, I think, a resounding success, but because of the underlying code, mutually incompatible with the old magic system. Occassionally, players claim to have hacked into the old magic system, but usually they are just role-playing using the new S&T setup. However, since we removed magic post-release, a lot of in-game and player-made Lore items still refer to the magic system. I felt it was better to keep those references in, if only for historical and nostalgic reference.

RLV: "Why is PKing, stealing, scamming, etc all still allowed in the game?"

God: In Real Life, I prefer the players to enforce anti-PKing in-game, as opposed to some arbitrary Deux Ex Machina.

RLV: Hahahah, nice pun!

God: Thank you. But we feel that the permadeath nature of the game, combined with the Soulmark system, reasonably contains anti-social behavior within acceptable limits.

RLV: Ok, that leads into our next question (well, it wasn't the next one, but since you brought it up): The morality, or 'Soulmark' system. Exactly how does that work?

God: Well, anti-social behavior will impart various 'soulmarks' upon the character. When that character dies, his Soulmark will have serious consequences in the sequel.

RLV: Sequel? Oh, you mean the highly anticipated "Afterworld"?

God: Correct. But it's not "Real Life 2", it's a sequel in the sense that it follows Real Life, but it's a completely different product. I'm quite proud of it.

RLV: Can you tell us more?

God: Sure. When your character in Real Life dies, they are then transfered to Afterworld, with all the skills and knowledge intact. Their Soulmarks are then catalogued, and they enter Afterworld.

RLV: We've heard all sorts of rumors about Afterworld. Some say it's a kind of 'improved' Real Life, others say there's no Afterworld at all, it's just vaporware designed to keep the players in Real Life happy.

God: Well, there's a lot of in-game lore about Afterworld, and not all of it is accurate. Some of it is deliberately misleading in fact. *grin*

RLV: Can you tell us more about Afterworld?

God: No, sorry. One of the prime attractions of Afterworld is the surprise factor, which is also why we segregated the player communities so absolutely. While spoiler and info sites are welcome and encouraged in Real Life, we feel that Afterworld is better with as little info as possible. All I can say is, it blows Real Life away!

RLV: If it's so much better, why not just go attack a town guard and jump in Afterworld?

God: Well, that's where the Soulmark system comes in. We felt strongly that players should not bypass content like that and skip to the endgame, therefore we coded in exceedingly harsh penalties into Afterworld if the player was found to have gotten there by self-deletion. Obviously, this rule is not hard and fast; we know that many times players accidentally self-delete, but the logs can show the difference. Primarily it's designed to prevent exactly the kind of abuse you describe. Also, while Afterworld is IMHO a more developed product, that doesn't mean that you should miss out on all that Real Life has to offer. The two games complement each other, and the player who plays both to the fullest gets the best experience.

RLV: You mentioned the logs. How detailed are they?

God: Exceedingly. Literally everything is logged, and can be reviewed instantly.

RLV: So the system is logging this weblog?

God: Absolutely.

RLV: Funky! So, we have many questions regarding religions. What is your stand on these?

God: Unfortunately, those are story-line and plot questions, which I can't really go into right now, because they might influence the character's standing in Afterworld.

God: I have time for one or two more questions.

RLV: Will they ever open any expansion worlds? The Speed of Light cap seems specifically designed to prevent player expansion, and overcrowding is becoming an issue.

God: We are currently looking into this; It is possible that in the future we may patch the Science system to allow FTL travel. I can't promise anything at this time however.

RLV: Ok, last question: When you want to unwind, which game do YOU play? Do you play Real Life?

God: No, I don't play Real Life very much anymore. Currently, I am playing in the World of Warcraft beta test. I have a lvl 60 paladin on the PVP server, and have loads of fun ganking Horde punks with my righteous fury! *grins* Of course, I'm sure those *******s at Blizzard will nerf me soon, but until then...

RLV: Ok, thank you God for answering these questions, and thank you all for coming. This transcript will be posted within the hour at .

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Postby arielyn » Wed Nov 17, 2004 11:56 am

only one word i can think of to decribe that.


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Postby Zyzzerzazz » Wed Nov 17, 2004 12:18 pm

One clan leader named Methuselah was actually able to hit 969 before the beta wipe.

So that explains it....i need to quit my job and spend all my $ on Meth to get to lv 70 with 500+ aa and the best Time/God/OoW gear.....I am there, Ari, your guy still pumping?
Last edited by Zyzzerzazz on Wed Nov 17, 2004 12:27 pm, edited 1 time in total.
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Postby bill » Wed Nov 17, 2004 12:24 pm

Currently, I am playing in the World of Warcraft beta test. I have a lvl 60 paladin on the PVP server, and have loads of fun ganking Horde punks with my righteous fury!

hahaha :guitar
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