Best Patch message ever!

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Best Patch message ever!

Postby Fnord Shoggothslayer » Wed Oct 13, 2004 9:41 am

From today's patch:

- Summoned pets no longer vanish when their owner turns invisible



:banana :bluejump :banana :bluejump :thumbup :love :razz
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haha

Postby bill » Wed Oct 13, 2004 9:48 am

Yeah that was an advertised change while changing the plate pants to plate and chain from Garudon was a stealth change that went thru immediately.

GO GO PRIORITIES haha.
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Postby Fingor » Wed Oct 13, 2004 9:56 am

any chance of getting the entire patch message posted. I'm at work so dont have access to it at the moment.
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Postby Bilnick » Wed Oct 13, 2004 10:20 am

October 13th, 2004
-----------------------


- Summoned pets no longer vanish when their owner turns invisible
- Froglok animations are now fixed, seriously, no really we mean it this time.
- Continue the Adventure! Read the first in the new series of EQ Novels.



Warrior Epic
-----------------------
- Modified the way Decaying Lord Galuk Drek is spawned in Veksar. He should now be more approachable and less of a bottleneck for those warriors at this step.
- Lowered the respawn time of the Dragorn Champion in Wall of Slaughter significantly. We have also lowered his aggro and help radius.

Bard Epic
-----------------------
- Corrected an issue in the Dragons Necropolis that caused more NPCs to be present than was planned for.
- The Kithicor Forest encounter should now reset properly.

Ranger Epic
-----------------------
- Rangers triggering the Senvial, Grinbik and Uisima events for their Epic quest will need to have the trigger item on their person.
- It should no longer be possible for a ranger with Senvial¡¯¡¯s Blessing to get the reward for the Senvial event.

Druid Epic
-----------------------
- Corrected an issue with the Coven spawn in South Karana.
- The Blackened Dryad event in Kithicor should now respawn correctly after a failed attempt.
- Only the druid who initiates the Goblin Hide and Seek event will be allowed to the loot the bag upon completion.
- More than one Druid can now summon and talk to the Compelled Spirit.
- We have increased the drop rate of the carved Prexus totem.

Magician Epic
-----------------------
- The Path for finding the air essence should last a bit longer.
- Magicians will now receive a message when the air essence is not available.

Gates of Discord
-----------------------
There¡¯s a new NPC in Natimbi that will make traveling to Qvic much easier. Speak with her for a small teleport.

Tradeskills
-----------------------
- Alchemists can now create Amber Resin.
- The Feran Glove and Boot recipes will now combine and return their intended items.
- The recipe for the 56th level Necromancer spell, Servant of Bones, should now combine correctly.
- The Dagger Blade Mold, used in Gates smithing recipes, has been renamed to a Knife Blade Mold.

Items
-----------------------
- Seething Fists of Slaughter- Previously this item had no equipped slots. This now has primary and secondary equippable slots
- Fangs of the Serpent- Previously this item had no equipped slots. This now has primary and secondary equippable slots.
- Bone Plated Sledge - This item now has 36% haste instead of +36 atk.
- Boots of Shifting Time - Previously these boots had a worn leather graphic. They are now a worn plate graphic instead.
- Zulaqua's Cloak - Added 30 AC to this item
- Crystal Dagger - This item now has a +12% backstab mod.
- Tome of New Beginnings - Berserkers now can equip this item.
- Lambent Stone of Focus - This item is now a type 7 and type 8 augmentation.
- Crystal Mail Sleeves - This item now has berserkers as usable classes. We have removed Beastlords from this items usable classes.

AAs
-----------------------
Altered Spell Casting Reinforcement and Spell Casting Reinforcement Mastery so they will no longer increase the duration of the following spells.
- Flame of Redemption
- Hawk Strike
- Fateseer¡¯s Boon
- Protection of the Eye
- Savage Wildcaller¡¯s Blessing
- Flames of the Valiant
- Falcon Strike
- Prophet¡¯s Gift of the Ruchu
- Aegis of Abstraction
- Might of the Wild Spirits
Altered Healing Adept, Advanced Healing Adept, and Healing Adept Mastery so they will no longer increase the healing of the following spells.
- Harmonic Balance
- Divine Balance


Misc
-----------------------
- Added a new option to turn off the loading screen when zoning. You will still see the progress bar.
- Added a new shadow command to allow you to turn off the shadows in your text bar. The command is /shadow
- Changed the Dynamic Zone window to show player status in the member list. Online players are yellow, Link Dead players are red, Offline players are blue.
- Hide / Sneak will now remain active across zone lines.
- All NPCs in Omens of War expedition zones are now KOS. Beware!
- Summoned pets will no longer vanish when their owner uses invisibility! Rejoice!
- Vallon Zek should no longer assist Tallon Zek.

The Rogues Hour!
-----------------------
RA Salvatore presents a brand new series of EverQuest fantasy novels. Explore the ever-expanding world of Norrath in the first book, EverQuest: The Rogue¡¯s Hour, available in stores soon.
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Postby Serano » Wed Oct 13, 2004 10:22 am

October 13th, 2004
-----------------------

- Summoned pets no longer vanish when their owner turns invisible
- Froglok animations are now fixed, seriously, no really we mean it this time.
- Continue the Adventure! Read the first in the new series of EQ Novels.

Warrior Epic
-----------------------
- Modified the way Decaying Lord Galuk Drek is spawned in Veksar. He should now be more approachable and less of a bottleneck for those warriors at this step.
- Lowered the respawn time of the Dragorn Champion in Wall of Slaughter significantly. We have also lowered his aggro and help radius.

Bard Epic
-----------------------
- Corrected an issue in the Dragons Necropolis that caused more NPCs to be present than was planned for.
- The Kithicor Forest encounter should now reset properly.

Ranger Epic
-----------------------
- Rangers triggering the Senvial, Grinbik and Uisima events for their Epic quest will need to have the trigger item on their person.
- It should no longer be possible for a ranger with Senvial’s Blessing to get the reward for the Senvial event.

Druid Epic
-----------------------
- Corrected an issue with the Coven spawn in South Karana.
- The Blackened Dryad event in Kithicor should now respawn correctly after a failed attempt.
- Only the druid who initiates the Goblin Hide and Seek event will be allowed to the loot the bag upon completion.
- More than one Druid can now summon and talk to the Compelled Spirit.
- We have increased the drop rate of the carved Prexus totem.

Magician Epic
-----------------------
- The Path for finding the air essence should last a bit longer.
- Magicians will now receive a message when the air essence is not available.

Gates of Discord
-----------------------
There’s a new NPC in Natimbi that will make traveling to Qvic much easier. Speak with her for a small teleport.

Tradeskills
-----------------------
- Alchemists can now create Amber Resin.
- The Feran Glove and Boot recipes will now combine and return their intended items.
- The recipe for the 56th level Necromancer spell, Servant of Bones, should now combine correctly.
- The Dagger Blade Mold, used in Gates smithing recipes, has been renamed to a Knife Blade Mold.

Items
-----------------------
- Seething Fists of Slaughter- Previously this item had no equipped slots. This now has primary and secondary equippable slots
- Fangs of the Serpent- Previously this item had no equipped slots. This now has primary and secondary equippable slots.
- Bone Plated Sledge - This item now has 36% haste instead of +36 atk.
- Boots of Shifting Time - Previously these boots had a worn leather graphic. They are now a worn plate graphic instead.
- Zulaqua's Cloak - Added 30 AC to this item
- Crystal Dagger - This item now has a +12% backstab mod.
- Tome of New Beginnings - Berserkers now can equip this item.
- Lambent Stone of Focus - This item is now a type 7 and type 8 augmentation.
- Crystal Mail Sleeves - This item now has berserkers as usable classes. We have removed Beastlords from this items usable classes.

AAs
-----------------------
Altered Spell Casting Reinforcement and Spell Casting Reinforcement Mastery so they will no longer increase the duration of the following spells.
- Flame of Redemption
- Hawk Strike
- Fateseer’s Boon
- Protection of the Eye
- Savage Wildcaller’s Blessing
- Flames of the Valiant
- Falcon Strike
- Prophet’s Gift of the Ruchu
- Aegis of Abstraction
- Might of the Wild Spirits
Altered Healing Adept, Advanced Healing Adept, and Healing Adept Mastery so they will no longer increase the healing of the following spells.
- Harmonic Balance
- Divine Balance

Misc
-----------------------
- Added a new option to turn off the loading screen when zoning. You will still see the progress bar.
- Added a new shadow command to allow you to turn off the shadows in your text bar. The command is /shadow
- Changed the Dynamic Zone window to show player status in the member list. Online players are yellow, Link Dead players are red, Offline players are blue.
- Hide / Sneak will now remain active across zone lines.
- All NPCs in Omens of War expedition zones are now KOS. Beware!
- Summoned pets will no longer vanish when their owner uses invisibility! Rejoice!
- Vallon Zek should no longer assist Tallon Zek.

The Rogues Hour!
-----------------------
RA Salvatore presents a brand new series of EverQuest fantasy novels. Explore the ever-expanding world of Norrath in the first book, EverQuest: The Rogue’s Hour, available in stores soon.


-- The EverQuest Team
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Postby Fingor » Wed Oct 13, 2004 10:29 am

Thanks, Bil and Ser. Still don't see the Advanced Dire Charm AA though. :cry
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/cry

Postby eeventinee » Wed Oct 13, 2004 11:59 am

but it was so fun listening to pet classes bitch whenever ivu was cast on the group, tis a sad day for eq
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hehe

Postby bill » Wed Oct 13, 2004 12:10 pm

that's what suspend minion was for /shrug.

Funny that they make that change and now the stuff you didn't have to worry about in the expeditions will attack you. Nice trade off. =/

Essentially meaning plow the whole stupid deal. meh.

- Added a new option to turn off the loading screen when zoning. You will still see the progress bar.


/cheer
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Postby Serano » Wed Oct 13, 2004 1:36 pm

just switch between invis undead and invis. shrug. should still not be a problem to get to that camp site that teen showed us. That camp site is $$$ -- wtb a dozne more rune drops.
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.

Postby arielyn » Wed Oct 13, 2004 3:28 pm

/sigh no more torturing nistari and drannor

Damn you SoE for taking away all my fun.
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heh

Postby bill » Wed Oct 13, 2004 3:56 pm

That's ok, sony got one over on the mages today with one of the biggest nerfs in mage history.

To boot, they did it /stealth mode on.

Persistent minion means when i log on tomorrow after playing tonight, my pet is still with me with all his buffs and gear. He simply never depops once you spend the 7AA for it.

So some magi have been parsing the shaman-only slowing 1HB from Chardok. I've had one before, they rule.

Giving a pet a weapon that has a 70% slow on it and that pet never going away is a farming mage's wet dream. Put a tash stick in the other hand and you won everquest.

Well, the good folks at sony made a change so that mage pets will not equip the shilelleigh of the di'zok (I know I mispelled shilelleigh).

Heh, but at least the pet will give it back to you. Which means there was code written for the pet to give it back. Which means it wasn't an accidental change.

Which means that it was stealthed. Which means that they are cowardly bastards and didn't have the balls to take yet another flaming from the 1% of ppl that play EQ as magicians.

/sigh

The funny thing is that the bigger researchers over at the mage boards are just *now* realizing that sony is just readin the mage boards for possible exploits and then nerfing them while not touching the actual bugs.

Then again, they haven't fixed pet pulling yet but that's mainly a shadowknight trick and hence it still exists.

I've never had any beef with SK's as a class so I know I wouldn't blow the whistle even tho I don't use pet pulling.
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Patch

Postby Goofydoofy » Wed Oct 13, 2004 4:03 pm

The best part of the patch today? SERVER RESET!! Prep for MOBO people!
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Postby Morbier » Thu Oct 14, 2004 3:26 pm

Why does Goofy kick so much damn ass ?
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Postby Champion Flogger » Thu Oct 14, 2004 3:54 pm

He likes to tendrize it before he eats it! :jester
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Ass

Postby Goofydoofy » Thu Oct 14, 2004 4:07 pm

Mmmmmm ass.
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