Patch Notes

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Patch Notes

Postby Goofydoofy » Tue Oct 07, 2008 10:48 am

What are today's patch notes?
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Re: Patch Notes

Postby Chadeaux » Tue Oct 07, 2008 10:50 am

no clue but about 3hr 10 min left till you can log on :P
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Re: Patch Notes

Postby Aithzar » Tue Oct 07, 2008 11:06 am

Goofydoofy wrote:What are today's patch notes?


Code: Select all
10/07/2008



*** Highlights ***

- Seeds of Destruction Zone Sneak Preview: All active EverQuest subscribers with accounts in good standing will be able to experience all new EverQuest Seeds of Destruction zones two week before commercial release! During this special event players can participate in quest lines and group encounters as they assist Antonius Bayle and preserve the future of Qeynos! Zones include the eerie devastation of the Void, the lush wilderness of Oceangreen and the perilous Temple of Bertoxxulous. Beginning October 7, 2008 seek out the herald of Druzzil Ro in the Plane of Knowledge to be transported to a time rift that leads to the preview content!

- Group Merge Ability:  Looking to fill the last few spaces of your group? Groups now have the ability to merge with each other without disbanding from their own group! With this new feature, the group leader of one group can invite the group leader of another group to join his/her group. If the invitation is accepted, the two groups will merge together to form one group. This change merely allows groups to merge without having to make everyone drop out of their current group. All other group functionality should work as it did in the past. It does not increase the six person group maximum for groups.

- Group Window Enhancements: The following changes have been made to improve the Group Window - We've added mana and endurance gauges for group members. We've added a Group Roles infrastructure. When right-clicking on a member of the group, a leader will now have the roles sub-menu for role administration. If currently the leader of a group, right-clicking the player's health / mana / stamina window will also show the same role administration menu. We also added in the /grouproles command. A group role indicator was also added to the Player Info window.

- Target Window Enhancements: The following changes have been made to improve the Target Window - The target window will now display the buffs on target players, pets, and in the future mercenaries. The Inspect Buffs leadership ability is still needed to view NPC buffs. The target's buff timers displays in hours, minutes, seconds. We've added the ability to remove buffs from yourself, your pet, and in the future mercenaries from the target window. The ability to block buffs on you and your pet has also been added to the target window. The Target Window is now resizable.

- More Firiona Vie Character Slots: We've extended the amount of character slots available on the Firiona Vie server to 3 characters.

- Message to Custom UI Users: Due to the amount of changes being made to the user interface with this game update, custom UI users are advised to switch to the default before attempting to log in or if you experience difficulties when logging in.


*** Fan Faire Requests ***
These changes were made due to some of the feedback received at the 2008 Las Vegas Fan Faire.

-Added the ability for players to target nearest corpse and cycle through the nearest corpses via hotkeys. These will need to be set in the options menu to be used.
-Increased the range of emotes to match the range of say.
-Fixed an issue with damage shield mitigation on items.
-/target will now target the player instead of their familiar, as long as the player is within a reasonable distance of their familiar.
- We now display all bind points for a player when using /charinfo.


*** Spells ***

- A new resurrection spell has been added for Druids and Shaman. Wanderer Astobin and Mystic Abomin in the Plane of Knowledge library have the scroll for sale. The spell returns 90% of a player's lost experience and can only be used while out of combat.


*** AA ***

- Removed the group leadership AA Designate Main Assist since this functionality is given to all groups through the new Group Role system. Leadership AAs spent on this ability have been refunded in the form of regular AAs.
- Certain AA's that added extra riposte chances will no longer cause your non-rogue enemies to backstab you.


*** Quest & Events ***

- Monks should no longer get left behind after completing the Seventh Hammer portion of their Epic quest.
- Paladins should no longer get left behind after completing the Mujaki the Devourer event for their Epic quest.


*** Miscellaneous ***

- Items and coin are no longer left on a corpse upon death. The items will remain equipped and in their respective containers.
- Spells will now remain memorized on a character upon death.
- Players should now be able to equip items for which they don't meet the required level. In the inventory window, the item will be highlighted in yellow if the required level is not met. No benefits will be granted from this item other than being able to equip it.
- Added the concept of revive effects. When you respawn, you will receive negative effects for a while to compensate for having all your equipment and spells still memorized.
- /target will now choose PCs over NPCs when using a partial name.
- If you have a familiar buff but no familiar, it should no longer destroy any other pets you have when you remove the buff.
- All classes now keep their familiar buffs when the familiar is killed or dismissed, not just wizards.
- Fixed a problem with familiars for pet classes. If you have a pet, then summon a familiar, then zone, it will now keep your pet properly with only the familiar buff.
- Fixed some problems with the muted friends list for voice chat.
- Corrected a few issues with group and raid management functions.
- Groups are now somewhat persistent. If you log out and log back in you will still be in your group. Offline players should still be able to be kicked out of groups.
- Fixed a problem with /hidecorpse looted where the client and zone could get out of sync and keep you from looting for a while after that.
- Added /hidecorpse npc which works just like /hidecorpse all except it only hides NPC corpses.
- Drakkin rogues will now sneak at the correct speed when over level 50.
- Added in Group Roles infrastructure. When right-clicking on a member of the group, a leader will now have the roles sub-menu for role administration. If currently the leader of a group, right-clicking the player's health / mana / stamina window will also show the same role administration menu. Also, added in the /grouproles command. A group role indicator was also added to the Player Info window.
- Group members in other zones will now be notified when their group member (that previously logged off) logs back in (grey when they're offline, white when they're online).  Their name in the group window changes color as indicated for online/offline status.


*** Voice Chat ***

- Slash versions of the commands are effective on playername for the channel you are in and only if you are the moderator (raid/guild/group leader)
- Unban only works via slash command since there the banned player is no longer in the channel and therefore no longer available to click on.
- /voicechat unban playername
-Unban only works to unban playername in the channel you are currently in, and only if you are the moderator (raid/guild/group leader)


*** UI ***

Several changes have been made regarding the design of user interface windows. Some of the changes are noted below:

- The group leader will now be displayed in a different color in the group window and player window.  This will work in addition to /groupleader to find out who the group leader is.
- Updated the pet window to display timers in hours, minutes, seconds like the buff window.
- "Caster:" in the buff info window will now display the user name.  Also, if there is no caster information available, the "Caster:" line should not appear.
- Added the ability to click on a group member and target out of zone / link dead group members. Using the function keys by default should also bring up the players in the target window.
- Invite, follow and disband/decline buttons are no longer required in the group window.
- Modified the spell gem window to auto-resize based on the number of spell gems activated via Mnemonic Retention.
- Added the ability when using custom UI's to target out-of-zone group members by clicking on their EQType's gauge.
- Fixed a bug seen in custom UI's where the spell name in the buff and short term buff windows would be "Unknown Spell" when there was no buff in that slot.
- In the group window, the gauge size can now be used by custom UI modifiers to set the size for gauges instead of having to change the background size.

- New -

EQUI_MercenaryManageWnd.xml
EQUI_MercenaryInfoWnd.xml
EQUI_MercenaryMerchantWnd.xml
EQUI_TopLevelScreens.xml

- Changed -

EQUI.xml
EQUI_Animations.xml
EQUI_FriendsWnd.xml
EQUI_GroupWindow.xml
EQUI_GuildManagementWnd.xml
EQUI_OptionsWindow.xml
EQUI_PlayerWindow.xml
EQUI_RaidWindow.xml
EQUI_TargetWindow.xml
EQUI_BreathWindow.xml
EQUI_CastingWindow.xml
EQUI_CombatAbilityWnd.xml
EQUI_EQMainWnd.xml
EQUI_CompassWnd.xml
EQUI_HotButtonWnd.xml
EQUI_LeadershipWnd.xml
EQUI_PetInfoWindow.xml
EQUI_TrainWindow.xml
EQUI_Inventory.xml


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Re: Patch Notes

Postby Iamready » Tue Oct 07, 2008 11:21 am

- A new resurrection spell has been added for Druids and Shaman. Wanderer Astobin and Mystic Abomin in the Plane of Knowledge library have the scroll for sale. The spell returns 90% of a player's lost experience and can only be used while out of combat.



hmm wannabe pally!
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Re: Patch Notes

Postby Bilnick » Tue Oct 07, 2008 11:30 am

Druids and Shaman rezzing won't happen much during raids, since it is only available in OOC state. Paladins will still be doing the bulk of battle rezzing on raids. What the devs should really do is just make a 90% rez bot available in the guild lobby, similiar to a corpse summoner.

Druid and shammy rez will be nice for groups though.
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Re: Patch Notes

Postby Fenina » Tue Oct 07, 2008 11:33 am

Hmm interesting idea to release the new expansion UI changes a couple weeks before the new expansion so UI developers can remove some of the sting from the new expansion. Sounds like some nice new elements in the Ui's but also sounds like a pain to get working.

Looking forward to that druid/shammie rez spells. Wonder if there will be a longish recast time like call of the wild?
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Re: Patch Notes

Postby Worff » Tue Oct 07, 2008 11:40 am

- Items and coin are no longer left on a corpse upon death. The items will remain equipped and in their respective containers.
- Spells will now remain memorized on a character upon death.
- Added the concept of revive effects. When you respawn, you will receive negative effects for a while to compensate for having all your equipment and spells still memorized.


Interesting. Might like this since rememming spells is a pita, looting items used to be before the loot-all button... but I wonder what they mean by
you will receive negative effects for a while
and how long a while is.

Regardless, it seems the predator of death has far less teeth now. I was content with the way it was before.

Oh and thanks, Sony for the massive UI changes <^> hehe

Bilnick wrote:What the devs should really do is just make a 90% rez bot available in the guild lobby, similiar to a corpse summoner.


This is a decent idea $
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Re: Patch Notes

Postby Aithzar » Tue Oct 07, 2008 11:43 am

Yeah the death mechanics change I'm not too sure about. I'm guessing it might have to do with the merc's, tie-in with the no-weight from coin that was patched a little bit ago.
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Re: Patch Notes

Postby Bilnick » Tue Oct 07, 2008 11:55 am

Having all items equipped on death will eliminate corpse storage of items in Shadowrest.

It will make it easier to run back to the raid after a wipe, people will not need to summon their corpses beforehand. It also might help a freshly battle rezzed person survive an AoE spell from the boss mob. I can recall many events where battle rezzed people die upon zoning in due to having no HP gear on.
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Re: Patch Notes

Postby Aithzar » Tue Oct 07, 2008 11:56 am

Bilnick wrote:It will make it easier to run back to the raid after a wipe, people will not need to summon their corpses beforehand. It also might help a freshly battle rezzed person survive an AoE spell from the boss mob. I can recall many events where battle rezzed people die upon zoning in due to having no HP gear on.


Very true, a good example is the Sothgar event, when those oozes blow up.
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Re: Patch Notes

Postby cliffy » Tue Oct 07, 2008 1:51 pm

Another example is Friedlief with the very easy to resist AE that kills people without gear.
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Re: Patch Notes

Postby Goofydoofy » Tue Oct 07, 2008 2:08 pm

Thanks.
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